Overview
-
Sectors Legal Services
-
Posted Jobs 0
-
Viewed 9
Company Description
The Role of RNG and Starting Hands in Tower Rush
However, there is one unavoidable element of pure, unadulterated luck that infects every single match from the very first second.
This initial dose of RNG can drastically alter the flow of the match, occasionally creating scenarios where a player is mathematically guaranteed to take massive damage before they can even react.
When Luck Fails You
For example, imagine you are playing a deck with a Cannon and a Log to defend against Hog Riders and Goblin Barrels.
In these scenarios, your only goal is ‘damage control’; you must accept that you will take a hit, minimize the bleeding using whatever cards you have, and focus on fixing your rotation immediately.
- Don’t rush.
- Identify your cheapest ‘cycle’ card in your opening hand.
- Never panic and drop your 8-elixir win condition defensively just because you have nothing else.
Exploiting the Opponent’s Bad Luck
Conversely, the RNG of starting hands creates opportunities for massive, immediate advantages if you are willing to take a calculated risk.
They will then launch a massive counter-push with a significant elixir advantage, likely resulting in you losing a tower immediately.
| The Mechanic | The Reality |
|---|---|
| Deck Average Elixir Cost | Heavier decks suffer exponentially more from bad starting hands because they cannot afford to cycle useless cards away |
| Fixed Starting Hands in Tournaments (Requested Feature) | The community constantly asks developers to let players choose their opening 4 cards to remove this RNG entirely, but devs refuse, claiming RNG keeps the game exciting |
The Chaos of the Arena
It is the necessary sprinkle of chaos that makes the genre endlessly replayable.
You cannot control the shuffle, but you can control your reaction to it.
For more information about tower rush stop by the web site.