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Building a Spawner Deck in Tower Rush
By filling your side of the map with passive buildings that constantly generate cheap units, you force the opponent to spend all their elixir simply trying to survive.
If you enjoy slowly suffocating your opponents and watching them panic as the map fills with your troops, this guide is for you.
Choosing Your Huts
The Furnace provides massive splash-damage value, instantly killing enemy swarms and forcing the opponent to respond to the fire spirits before they connect with the tower.
The Barbarian Hut is the heavy investment (often costing 7 elixir) and is usually played only in double elixir; it acts as an immovable defensive wall while generating massive, high-health pressure.
- It is too expensive and leaves you instantly vulnerable to a fast opposite-lane rush.
- Protect your buildings at all costs.
- Delay the placement.
Defensive Synergy and Spell Baiting
Cards like the Flying Machine or Dart Goblin are perfect because they can sit safely behind your wall of huts and snipe enemy attackers from a distance.
If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.
| Hut Type | Primary Role | The Geometry |
|---|---|---|
| Goblin Hut (5 Elixir) | Constant anti-air chip damage and spell bait | Safely behind the Princess tower or deep in the corner |
| Furnace (4 Elixir) | Splash damage pressure and swarm control | Aggressively in the center to pull tanks and pressure the bridge |
The War of Attrition
You are daring the opponent to break through an infinite wall of meat shields.
Build the city, protect the infrastructure, and watch the endless wave wash over them.
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