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Mastering Siege Decks in Tower Rush

Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.

This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.

The Defensive Wall

Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.

To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.

  • An unsupported X-Bow is a massive 6-elixir donation to the enemy.
  • Pre-place defensive buildings (like a Tesla) before playing the X-Bow.
  • Always know the opponent’s ‘tank’ cycle.

The Mortar vs. The X-Bow

X-Bow decks are usually built around fast cycling, aiming to out-pace the opponent’s heavy tanks so the X-Bow has a clear line of sight.

Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.

The Threat The Counterplay
Heavy Tanks (Golem, Giant) blocking the shots Play hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw
Heavy Spells (Rocket, Lightning) destroying the weapon You must out-cycle their spell; play your X-Bow faster than they can draw their Rocket

The Mental Toll of Siege

Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.

Welcome to the artillery division.

If you’re ready to learn more info about tower rush look at the web-page.