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The Rock-Paper-Scissors Strategy in Tower Rush

The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.

This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.

The Fundamental Triangle

The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.

Every time you place a card on the battlefield, you must ask yourself: “Which part of the triangle am I playing, and what does the opponent have to counter it?”

  • Only launch a Swarm attack when you know their Splash unit is not in their hand.
  • Always consider the Z-axis.
  • Sacrificing a cheap card to get to your primary defense is acceptable.

Advanced Baiting and Archetypes

Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent’s counters.

You are no longer playing the cards on the screen; you are playing the player behind the screen.

Unit Category What it Beats The Counter
The Horde High DPS single-target tanks, Princes, P.E.K.K.As Wizards, Valkyries, Bomb Towers, The Log
Splash Damage Skeleton Armies, Minion Hordes, Goblin Gangs High health single-target units, Mini P.E.K. If you adored this article and you also would like to be given more info pertaining to tower rush i implore you to visit our page. K.As, Heavy Spells

The Balancing Act

If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.

Master the triangle, and the trophies will follow naturally.